Saturday, April 13, 2024
Thursday, April 11, 2024
| Date Posted | News Title |
|---|---|
| Rest in Peace Charlie Kirk | |
| Critical Role Falls Short For Me | |
| We Focus on TTPRG's Here |
Wednesday, April 10, 2024
Tuesday, April 9, 2024
At the twilight of the golden age, a new dawn breaks. Forged in the fires of chaos that followed the cataclysmic fall of Bael Turath and Arkhosia, the world writhed under the ironclad heels of petty kings and warring bands. Yet, from this primordial soup of ambition and conflict, a singular star ascended: the House of Nerath.
Legend whispered that Erathis herself, the goddess of civilization, guided the hand of the House of Nerath. And so, under a single, unifying banner, most of the world was united. The first Emperor, the legendary Margath, claimed the land for his capital, Nera—a site hallowed by the slumbering bones of a great gold dragon.
Nerath’s ambition, however, was born of bitter memory. The devastating wars of its predecessors served as a solemn warning, and so the empire sought to forge a new path. It championed an open tolerance for all races, a radical decree enforced by the full might of the law.
It was a golden age, a fleeting moment of peace bought at the cost of cultural identity, as the vibrant tapestries of racial heritage were woven into the bland fabric of imperial conformity. A darkness, however, still loomed at the edges, where aberrant creatures, orcs, goblinoids, and gnolls festered, deemed too savage for civilization. For five hundred years, Nerath held its supremacy, the Flame Imperishable in the heart of its capital, Nera, a beacon of its unassailable power. But all empires must fall, and Nerath, too, began to rot from within. The embers of discontent sparked into rebellions, stretching the once-unbreakable Imperial Legions to their breaking point.This internal strife was the portent of a true cataclysm. From the wild places, the scattered gnoll tribes coalesced under a single, terrifying banner. Their chieftain, the Ruler of Ruin, a self-proclaimed prophet of the demon lord Yennoghu, became the herald of the empire's final days. With demons marching at his side, the Ruler of Ruin unleashed a tide of gnolls upon Nerath. The empire, weakened and beleaguered, was utterly unprepared. Within months, the gnolls besieged the capital itself. The Gates of Destiny, a symbol of Nera’s majesty, were torn down and defiled, and the emperor slain.
In the wake of Nera’s fall, the provinces turned on each other, a ravenous pack of wolves vying for the scraps of the imperial throne. But from the heart of this chaos, a hero emerged: King Elidyr. He seized the crown, rallied the shattered legions, and faced the gnoll horde at the climactic Battle of Sarthel. Though he paid the ultimate price, Elidyr dealt the gnolls a crippling blow. Yet, victory was a fleeting illusion; the legions were scattered, and the gnolls consolidated their new-won territory. The Empire of Nerath was no more, its provinces fracturing into a myriad of city-states. While the Kingdom of Astraean arose from the ashes, the specter of Nerath’s fall haunted the world for a hundred years.
Yeenoghu, sensing a weakened world, unleashed another immense horde of gnolls. In this darkest hour, the Guardian Clan of minotaurs, ancient enemies of the demon lord, forged an alliance with the civilized races. Led by the mighty Asteron Stonesplitter, they drove back the horde. But this victory was not without cost, and the minotaurs found themselves at odds with their own kind, branded as traitors.
As imperial authority crumbled, the noble families of Sarthel formed a new Council of Lords, and the world held its breath. Not long after, The Bloodspear War erupted, as orcs from The Stonemarch swept through Nentir Vale.
Havoc followed in their wake: Kalton Manor and Raven Roost were abandoned, Fastormel was destroyed, and Fallcrest’s army was annihilated at Gardbury Downs. Only the swift warning of a runner saved Hightown from the same fate as its lower counterpart, an event now immortalized in the Cross City Race.
Our story, focuses on the region of Nentir Vale, once the proud heart of Nerath, now a lawless wasteland swallowed by chaos. It is here, in this land of growing darkness, that a few small points of light still remain. It is here that champions are born, and legends are forged. Welcome to the Nentir Vale.
Monday, April 8, 2024
Sunday, April 7, 2024
Saturday, April 6, 2024
The Underdark is an enormous system of subterranean caves, caverns, and tunnels located beneath the surface. The Underdark is not one giant cavern under the surface, but rather many huge networks of caverns and caves. As a result, it is not always possible to travel from one end of the Underdark to the other. The Underdark is divided into several domains that are similar to continents of the world above.
While it is possible to travel from one place to another within a domain, separate domains tend to have very few passages linking them. The major domains of the Underdark are massive regions controlled by various factions and races. The Underdark's underground landscape varies from small subterranean fissures almost impossible for adventurers to crawl through to more conventional caves and caverns.
But there are also wide expanses of deep water in which coral caves grow, blocks of ice that creatures hollowed out and dwelled inside, and cave-like spaces within masses of fungus or bone or else supported by bubbles of magical force.This varied landscape is as dynamic as the surface. Some areas are always changing over time because of underground magma rivers or the emptying of underground lakes due to cracks in the rock formed by earthquakes. This means maps of the Underdark were highly unreliable.
The Underdark's environment varies vastly from the surface world, making adventuring through it a dangerous expedition. Just like trekking through a desert, adventurers traversing the Underdark's passages need to be well prepared.
The Underdark is mainly without any source of light save for the occasional luminous rocks or fungi. Large portions of it are also without food or water, making well-stocked food supplies a must-have when exploring uncharted terrain underground.
Lack of light combined with a tomb-like silence makes traveling something only for the strong-hearted. The nerve-wracking silence makes even experienced adventurers grow agitated. Just like deep dungeons, the air can grow stale and even poisonous in the Underdark.
It can contain explosive gases from underground volcanic activity or other deadly gases bubbling out of deep fissures in the rock. Bad air and poisonous fumes can collect in portions of tunnels and caves more or less isolated from the main vaults and caverns. Siphon-like tunnels holding water can also trap these gases for a long time.The temperature underground varies according to depth and the proximity of thermal activities in the area. Throughout the year, the temperature remaines stable and moderate in most regions, usually slightly clammy or chilly. The water underground is extremely cold and posed a hypothermia risk.
The Underdark is inhabited by many races, including aboleths, beholders, cloakers, derro, drow, duergar, dwarves, illithids, kuo-toa, quaggoths, rock gnomes, svirfneblin and many other races and creatures. Plant life and animal life can be as varied underground as on the surface, ranging from small insects to hook horrors, black dragons and shadow dragons, which set up their realms deep down. Anything can be expected.
Plant life is unable to utilize sunlight as a source for energy, and thus takes on strange forms adapted to life underground. Many fungi are also found underground. Being unable to digest normal nutrients most of the time, they rely on absorbing faerzress for their energy.
Friday, April 5, 2024
Yes, I understand that this has nothing to do with Dungeons & Dragons and no, politics, religion and IRL beliefs "never" come up around our table but I felt compelled to speak on this topic. September 10th, 2025 Charlie Kirk was assassinated at a Utah event that he was holding. This shit has gotten out of hand and it needs to be dealt with quickly. This kind of person has no place among us as Americans.
The shooter at this time is still at large but the evidence they have found so far shows that this person was a "certain type of person" which we will not get into here but one thing is certain, the LEFT has gotten out of control. The blue haired, nose ringed lunatics have gotten out of control and it is just a sad thing. This was nothing more that a political hate crime against Charlie Kirk. The LEFT couldn't debate him so they shot him.
This is the country we live in now. If someone speaks their mind, and someone disagrees with them then they shoot him instead of sitting down and debating whatever the issues are like civilized human beings. I am a conservative, I'm not necessarily a Republican or Democrat "I'm for sure not a Democrat", I am a normal man that lives a normal life. If I see stupid shit online, I ignore it, block it and walk away, I don't get mad and throw a temper tandrum like the LEFT does. Charlie Kirk was a legend plain and simple. He died exactly how he lived, a father, a christian and a respected voice in America.Let me close this post out by saying this . . . If you're one of those purple haired, nose ring retards on the LEFT or if you're a Democrat that supports this kind of bullshit, don't talk to me or apply to join this group. If you're a person that signs off on anything WOKE don't try to join us. If you're a person that is hard core anti Trump, anti MAGA, anti "anything on the right", identifies as a lampshade, Trans or tries to force people to use your pronouns . . . just stay away from us, I'm sick of this shit. We don't need you in our group.
I've always tried to check my voice and not speak out but no more. The people in this group are TTRPG people, we are all conservatives, MAGA supporters and normal grown ass adults that has lost patience with the left. The LEFT tried to assassinate Trump, they succeeded in assassinating Charlie Kirk and anyone that supports this kind of shit can go fuck themselves. My thoughts and prayers go out to the family of Charlie Kirk. Rest in Peace brother.
Need I say More?
• Trump Assassin Found Guilty (9/23/25)
• Anti-Ice Shooting in Dallas Texas (9/24/25)
• The DARK TRUTH About Left-Wing Violence in America (9/28/25)
• Michigan Church Shooting (9/28/25)
I'm sorry it has come to this but, this stupidty has gone too far and I am simply tired of dealing with it and would rather these type of people not be around this gaming group. This is why the above post was made. All of these links are recent and they are all directed towards the RIGHT. I don't want these kinds of people around me or in my gaming groups. You can take this how you want, you can be offended, you can be pissed off, I honestly do not care but from this day forward, we are a christian, ICE supporting, conservative, right wing, MAGA gaming group.
If you are one of the people that I described above that I did not want around me, plenty of other groups exist, go find one of them. I would rather never run another game again that have to tolerate Left Wing people in my groups.
Thursday, April 4, 2024
Before I get into this, I am sure I will be vastly outnumbered by all the little critters that worship Critical Role and I'm ok with that. I started watching Critical Role during Campaign One but due to work it was hard to stay with due to lack of time. I endured the Tiberius Stormwind episodes where Orion Acaba nearly pushed me away from them with his stupidty and eventually got to around the halfway point of the first campaign.
By the time I got the first half of Campaign One watched I was starting to get a little burnt out and Campaign Two had started so I started watching the second campaign and got to a little before the half way point of this campaign as well. One thing I started seeing in both of these campaign was the amount of B-Rated acting going on.
Sure, I get it, they were trying to put on a show for the audience but still, it was just cringe to watch at times. It got to the point where I just stopped watching them all together. I simply was not feeling it anymore. The Vox Machina released as a series which I've watched in its entirety and I am probably watching the Mighty Nein when it releases.I don't see the animations as a D&D show, they are more like a regular animation to me and I'll admit, Vox Machina was a fun watch as I am sure the Mighty Nein will be. The D&D live plays however "for me" are just not feeling like Dungeons & Dragons any more.
While I refuse to play 5th edition, "some" live plays are "ok" to watch but Critical Role "imho" has lost its way. It doesn't even feel like D&D any more, it is more like them being B-Rated actors acting out a script. I still adore Laura Bailey, I mean, how could you not? Marisha Ray's acting just makes my skin crawl lol.
I've watch clips from Campaign 3 and I can see how they have changed for the worse, it's not even about the TTRPG experience any longer, it's more about bad acting and money. I don't hate them or anything, I am just not interested in them like I was at the beginning. I still wish them all the best of luck though.
Wednesday, April 3, 2024
• Acolyte
• Acrobat
• Arcane Bard
• Barbarian
• Bard
• Beast Master
• Chaos Knight
• Cleric
• Druid
• Fighter
• Forester
• Illusionist
• Knight
• Mage
• Monk
• Necromancer
• Paladin
• Ranger
• Rogue
• Rover
• Sorcerer
• Swashbuckler
• Thief
• Warden
• Wizard
Tuesday, April 2, 2024
• Changeling
• Deep Gnome
• Drow
• Duergar
• Dwarf
• Elf
• Firbolg
• Gnome
• Goblin
• Goliath
• Half-Orc
• Half-Elf
• Halfling
• Hobgoblin
• Human
• Moon Drow
• Orc
• Sylvan Elf
Monday, April 1, 2024
Nine distinct alignments define all the possible combinations of the lawful-chaotic axis with the good-evil axis. Each alignment description below depicts a typical character of that alignment. Remember that individuals vary from this norm, and that a given character may act more or less in accord with his or her alignment from day to day. Use these descriptions as guidelines, not as scripts.
The first six alignments, lawful good through chaotic neutral, are the standard alignments for player characters. The three evil alignments are for monsters and villains.
Lawful Good, "Crusader"
A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.
Lawful good is the best alignment you can be because it combines honor and compassion. Lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Neutral Good, "Benefactor"
A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them.
Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. Neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Chaotic Good, "Rebel"
A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.
Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. Chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
Lawful Neutral, "Judge"
A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.
Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. Lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Neutral, "Undecided"
A neutral character does what seems to be a good idea. She doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil-after all, she would rather have good neighbors and rulers than evil ones. Still, she's not personally committed to upholding good in any abstract or universal way.
Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. Neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Chaotic Neutral, "Free Spirit"
A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it.
Chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.
Lawful Evil, "Dominator"A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises.
This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains.
Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.
Lawful evil is sometimes called "diabolical," because devils are the epitome of lawful evil. Lawful evil creatures consider their alignment to be the best because it combines honor with a dedicated self-interest. Lawful evil is the most dangerous alignment because it represents methodical, intentional, and frequently successful evil.
Neutral Evil, "Malefactor"
A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn't have the restless nature or love of conflict that a chaotic evil villain has.
Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil beings consider their alignment to be the best because they can advance themselves without regard for others. Neutral evil is the most dangerous alignment because it represents pure evil without honor and without variation.
Chaotic Evil, "Destroyer"
A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him.
Chaotic evil is sometimes called "demonic" because demons are the epitome of chaotic evil. Chaotic evil beings believe their alignment is the best because it combines self-interest and pure freedom. Chaotic evil is the most dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.






